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Unity Level Design – Extoa Project

I created a fully playable level in Unity for the Extoa Project, handling the entire map, building placement, decorations, NPCs, and interactive elements.
The level was designed to guide the player naturally, balance exploration with action, and maintain visual clarity in complex urban spaces.

What I did:

- Planned and positioned all buildings and landmarks to create clear paths and good sightlines
- Placed and set up NPCs and interactions to support gameplay and immersion
- Built the terrain and all decorative elements to ensure visual cohesion and smooth navigation
- Implemented and refined interactive elements
- Iterated on the level based on testing to optimize pacing and player flow

This project demonstrates that I had full ownership of the level, from design to implementation in Unity.