Website powered by

Unity Level Design – 5v5 FPS Map

I designed and built a competitive 5v5 FPS map in Unity, handling the full layout, gameplay flow, and environment setup. The level was created with a focus on balanced team play, clear navigation, and meaningful tactical decision points.

What I did:

- Planned and implemented the map layout to support balanced engagement zones for both teams
- Designed key choke points, sightlines, and cover positions to encourage tactical play
- Built all terrain, structures, and environmental elements to create readable and functional combat spaces
- Set up spawn points and player flow to maintain pacing and fair starts for each round
- Iterated the layout based on playtesting to refine balance, sightlines, and gameplay clarity